See, I'd have totally bought it if SHODAN taking over Citadel Station back in System Shock 1 didn't cause the larger world to get concerned about powerful AIs. Unfortunately, the game went out of its way to make XERXES not make sense. not precisely self-effacing, but humble-seeming, certainly. Where SHODAN was egocentric and maniacal, XERXES is. that's as far as it goes, and it's inadequate) which is a biologically-rooted force. Where SHODAN is in control of her situation and is the one performing biological experimentation to create biological minions, XERXES is subordinate to the will of The Many (Though, frustratingly, it's never properly explicated how this happened. The basic concept behind XERXES is fine, and indeed I was actually initially intrigued by a lot of the bits of the game's handling: in many ways, XERXES is handled as a kind of flipped-around counterpart to SHODAN. XERXES is one of the most infuriatingly, shooting-yourself-in-the-foot bits of unnecessary stupidity in System Shock 2's plot.
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